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Borderline Spaces: Second Life and Real Life

by Jason Craft on November 9th, 2003

Some discussion on Slate concerning Second Life, a persistent world game with a very minimal narrative structure and MOO-style player agency, including authorship. I’m trying to suss out Second Life as a fictional space and figure out what distinguishes a game narrative from a stylized digital space, or whether I’m thinking about it too much in binaries.

The review of the persistent world game Real Life is helpful in this situation.

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