Borderline Spaces: Second Life and Real Life
Some discussion on Slate concerning Second Life, a persistent world game with a very minimal narrative structure and MOO-style player agency, including authorship. I’m trying to suss out Second Life as a fictional space and figure out what distinguishes a game narrative from a stylized digital space, or whether I’m thinking about it too much in binaries.
The review of the persistent world game Real Life is helpful in this situation.
No comments yet