SWG: Mid-Week Review
Just some thoughts so far:
I like how the ongoing story is enacted in both “lore” or external narrative and in game rules — the simulation changes to reflect new events in the fiction. I really get the sense that the story is active. I still don’t have enough experience yet in the game to really engage with the larger story thread of the Empire and Rebellion. When you begin a mmog your actions are very local: getting experience and figuring shit out. I expect and hope the presence of the global story will be more real later.
I still am finding it difficult to figure out how I fit as an entertainer or artisan… it’s just a different genre from the usual hunter-killer class. But I *really* like that you can choose these different professions. Their presence alone is cool and impressive to me.
Publish 6: The Imperial Crackdown was rolled out yesterday. I currently only have a partial understanding of what that entails — there are theme parks? Anyway, maybe the Publish is why I was disconnected from the server twice tonight.
I’m looking at all this player-city stuff… it’s cool. Maybe my long-term goal should be to open a Wookie gay bar.