Skip to content

Interactivity for the Masses

by Jason Craft on October 30th, 2003

Randy Littlejohn’s “Agitating for Dramatic Change” (registration required) presents a theory of a richer dramatic experience in games, places a lot of weight on interactive NPCs or “synthespians,” and argues why it will pay.

“In a nutshell I want to encourage a dramatic story-environment in which the experiencer and truly AI-smart NPCs, each with their own goals, biases, and methodologies, co-create the narrative at the micro-level, in real time, as their actions trigger the results of dramatic situations that are pre-defined at the invisible macro level by an interactive writer/ dramatist.”

The article links to or mentions:
Erasmatron
Haptek
InteractiveStory.net

Persistent “world” game (in this case, maybe “persistent galaxy game”) Earth and Beyond.
Review
Official Site

No comments yet

Leave a Reply

Note: XHTML is allowed. Your email address will never be published.

Subscribe to this comment feed via RSS