rapid game 1 : concept iteration 1
18-Jan-06
CONCEPT: Aggregates and distribution.
GOAL: Keep the largest possible number of units in play by building nodes of maximal size using ambient material.
RULES:
1.) The game is timed.
2.) The environment releases units that nodes can collect.
3.) A node automatically collects units until it reaches a maximum threshold point of units.
4.) A larger node collects units at a faster rate than a smaller one.
5.) A node that spends n seconds at or beyond its threshold point collapses, and all units attached to it are lost.
6.) The player can, at any point, split a node and its units into multiple nodes.